Hey guys, this is a game that I am having. We're not finished yet so stay tuned to more news on how the battle is going. I am usually an evil player but today I decided to defend the walls of Minas Tirith. They are 5 objectives and whoever had the most by the end of turn 20 wins the game. Reinforcements come at the turns also described bellow. Please note that I don't have a Witch-King on Fellbeast or Eowyn mounted, so I replace them with a spider queen and theodred, I know I know but anyways, Army lists follow:
-Gandalf the White with Shadowfax
-Captain of Minas Tirith with Shield
-1 Warrior of Minas Tirith with Banner
-8 Warriors of Minas Tirith with Shields
-8 Warriors of Minas Tirith witih Shields and Spears
-8 Warriors of Minas Tirith with Bows
-6 Guards of the Fountain Court with Shields
-1 Avenger Bolt Thrower with 3 Crew
-6 Knights of Dol-Amroth
-6 Men at Arms of Dol Amroth
-The Witch-King with Fellbeast, Morgul Crown and 3/20/1
-Gothmog with Warg
-Orc Captain with Shield
-Mordor Troll Chieftain
-Mordor Orc Taskmaster
-1 Orc with Banner
-6 Mordor Uruk-Hai with Shields
-3 Mordor Uruk-Hai with Two-Handed Weapons
-12 Orc Trackers
-12 Morannon Orcs with Shields
-6 Morannon Orcs with Spears
-6 Morannon Orcs with Spears and Shields
-12 Orcs with Shields
-12 Orcs with Spears
-6 Orcs with Two-Handed Weapons
-6 Orcs with Bows
-1 Mordor Troll
-1 Mordor Troll with War Drums
-Theoden with Heavy Armour, Shield and Horse
-Eomer with Horse
-Eowyn with Horse and Armour
-Gamling with Royal Standard and Horse
-Merry with Horse
-8 Riders of Rohan
-4 Riders of Rohan with Throwing Spears
-12 Haradrim with Bows
-6 Easterlings with Shields
-6 Easterlinsg with Shields and Spears
-King of the Dead
-3 Warriors of the Dead
REINFORCEMENT TURN ARRIVALS
-More models on the walls
-More models inside minas tirith
-More models on the fields
-Killed gandalf/witch king
TURN 1 and 2
The horde of Mordor gathers to raid the walls on Minas Tirith
The mighty Gondor warriors stand firm against their enemy
I decided to put the majority of the warriors on the walls. Especially the knight's of dol amroth, because of the banner bonus and their high fight value, I could keep the forces of Mordor at bay. I also had another banner on the other side. Gandalf was in the centre, ready to sorcerous blast any ladders. Evil suffered very little casualties despite my arrows raining down on them.
TURN 3 and 4
The ladders are laid and orc forces pound the gondorians will all their might. But the wariors of Minas Tirith stand firm with no casualties while pushing back the orcs with ease. Trolls advance onto the gate and manage to shatter it. Two more mighty blows like these and the wall will fall, although the Fountain guards hold little concern and decide to move to the flanks incase of an orc break through on the walls, the guard will beable to hold them at the small gates!
The Witch King slays an archer, in a courages move, a single knight of Dol Amroth takes on the Witch-King to prevent it moving and causing anymore haveck, that knight proved it's worth and fended off the fellbeast with nothing more than a scratch.
I was focus the bolt thrower on the troll and wounded it twice. Although the drummer was really annoying, with it's huge banner it covered almost all of the troops, but I was still fighting on hard. I still saw little casualties on my side but many orcs fell to my arrows. Although Gothmog himself now scaled the right wall and I have very little defenders there. I'm starting to get worried about that flank. I was also worried about the WitchKing who might take out my spears and pikes from behind me preventing my men from easily killing hte orcs on the laders.
TURN 5 and 6
The Fall of the WitchKing, as he charged his fellbeast foolishly into some men at arms, Imrahil came to the rescue and slaughtere the beast with ease (only 1 might point needed) The Witch-King quickly recovered from it's slain beast but then found himself surrounded and banish back to Mordor due to the sword of Imrahil and his men's pikes.
Killing the WK early on was a huge relief for me. But now one of the towers on the right wall has gotten overwelmed and has been swarmed with trackers lead by Gothmog. Imrahil will have to deal with with him, but now he was something different to face. The Walls of Minas Tirith fall with an amazing roll from the troll chieftain (the other troll was immobalised) Imrahil realises this peril as he saw very litle warriors as I foolishly placed the fountain guard too far away from the gate and the gate warriors get destroyed, lucky pippin helped with a combat and beat back the orcs.
Man, I had two choices, either to use Imrahil to get rid of Gothmog, or get him to fend off the gate being attacked, i choose the gate. I can use bottlekneck tactics to hold off gothmog but the gate is large and orcs were swarming in, if they take the ground inside of Minas TIrith they coudl easily fend off the Riders of Rohan, so I took that at the upmost priority. The left wall is doing very good though,
Reinforcements rush to fend off the attacks at the gate. I had to send more than half the troops from the wall to fend them off. There was a point where the trolls had the men by the balls, but with an amazing result, gondor won the combat and pushed back the defenders, buying enough time for Imrahil to fend off the warriors. If they lost that combat, then Imrahil would have been swarmed once arriving at the bottom. It looks like good just has them contained, although now the walls are thin and Gothmog advances on the right wall, I keep him bottleknecked but I know I would eventually run out of men and would result in me losing the right wall.
The left and centre walls are stable, my archers are really taking a toll on him. He's lost nearly half his men and gondor has only lost 15. Gandalf just manages to fend off the attack at the gate, but the right wall is crumbling but then a distant horn is heard... and in the distance, the riders of rohan have arrived... ready to take the forces of Mordor head on...
tune in to find out what happens in turn 8!