Silé's Hunters - Battle Company

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Re: Silé's Hunters - A Shadowed Presence

Postby Chris Guard of Mardat » Fri Mar 23, 2012 8:21 pm

A Shadowed Presence

Nári stood up, his spirits sinking. He could feel a presence, something sinister, something evil. Rubbing his forehead, Nári quietly woke Silé. “I can feel something,” he whispered. “It’s like fear, darkness even, is flowing through my blood, and I’m... frightened.” Silé nodded. “I can feel it too” he told the younger Dwarf. “A shadow moves towards my heart, and I fear... something.”

Good:
Silé, Baeli, Fáli, Dwóin, Khîm, Lóni, Fári, Flói, Nári and Ári
Evil:
6 Spectres (no Fell Light is in them, may walk through terrain) and the Tainted

To win, the Good side must protect the tavern and kill the Tainted.

Silé and Nári quickly woke the other Dwarves, before leading them outside the tavern. They could see the ground itself revolting before the presence of something they couldn’t see. Dwóin felt his limbs start to freeze, but shook it off, anger flowing through his veins. “Archers... Fire!” he yelled. One of the misty creatures that they could see dissolved as Fári’s arrow flew through it.
This time Dwóin’s limbs froze before he could raise his bow, and his shout got stuck in his throat. Three axes and two arrows flew towards the mist, but they seemed to go right through it.
A hissing sound alerted the Dwarves to the presence of the Rotten Shadow, as they rushed forwards, before they were swallowed up by the mist. Baeli’s axe spun, crashing through one of the spirits, which faded in front of his eyes. Nári watched in terror as part of the mist turned to ash in front of him. Flói and Silé also watched their enemies vanish like smoke as their axes spun fluidly.
An evil dart flew through the air, somehow bouncing off of Silé’s armour, before him and Khîm, found themselves being drowned in the last of the mist. Lóni and Flói leapt to defend him, as Nári and Dwóin leapt at the Rotten Shadow, both finding themselves wounded by the Seeping Decay oozing from the evil being. The shadowy blade flew through the air, and Dwóin collapsed in agony. Silé gave a mighty cry, giving Flói enough time to swipe his axes through the spirit, and it faded before his eyes.
Silé collapsed as another evil dart hit him, giving the Rotten Shadow time to attack Fári, who was defended by four angry Dwarves; Ári, Baeli, Khîm and Flói. Fári collapsed; the poisonous presence knocking him unconscious. Flói, Fáli and Ári all leapt at the Wraith, Fáli thrusting an arrow into the cloak, and the Wraith fled in terror.


Amazingly, Silé, Fári and Nári all recover from their wounds, whilst Dwóin remains injured.
Good Victory – 4 Influence Points +1 for points difference (total 12).
Silé gains a wound (2); Baeli increases his defence (6).

With the banishment of the Wraith, they felt the fear in their hearts and the unnatural presence begin to disappear. The Dwarves smiled and began laughing, carrying Dwóin inside with them, as the surviving villagers began to walk outside, into the streets, where small piles of ash could be seen.
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Re: Silé's Hunters - Travellers in Strange Places

Postby Chris Guard of Mardat » Fri Mar 23, 2012 9:04 pm

Travellers in Strange Places

Four Dwarves rode through the village on ponies, along with a pack pony. Children turned and pointed, before rushing up to the Dwarves, who rode through them. A small crowd began to follow the Dwarves, who were looking for a place to stay. They rode past the tavern and Khîm, who had been watching out of the door, leapt outside, calling out “Dwarves! My kin! Who do you fight for?” The four Dwarves turned around, and rode slowly towards Khîm, who they circled. “Take off your helmet, Khâzad Guard,” said one of them.
The rest of the hunters leapt outside, bows and axes ready. “I think you should reveal yourselves first,” said Silé. “Or your deaths will be swift.” The first Dwarf nodded, and pushed his hood back, two of the others doing the same, before the final Dwarf dismounted. He threw back his hood, and there, upon his head, was the helmet of a Khâzad Guard!
Khîm lowered his head respectfully and both the Khâzad Guard took their helmets off at the same time. Recognition suddenly filled both of their faces and Khîm spoke quickly, “Kúran, you found us!” The other Dwarf, Kúran, nodded, and he looked around at his companions.
“This is Lúfur, Fingol and Safur, we were sent out by our company to find you,” his speech was slow and purposeful. “We felt a fear start to grow when we came here, and then it began to fade again. It was most... mysterious.” Lúfur lowered his respectfully, as Fingol and Safur bowed.
“We have joined Silé’s Hunters,” Flói told him. “They destroyed the menace that was terrorizing this town, and we owe them our lives. Your welcome to join us.” Silé nodded his approval at this. “It would be our honour,” Lúfur told him, “but we must tell the others you are alive.” Fingol shook his head at this.
“I will tell them the news; you are free to join the Hunters. You would benefit from the experience they could offer you, whilst I will return to the company. You’ll need the supplies.” Fingol spoke whilst dismounting, handing the reins of his pony to Silé, who lowered his head as he took them. “I am the fastest traveller, and the oldest. I am weary, and wish for some Orc necks to hew.” He turned and slowly walked away.


For reinforcements I rolled a 2 (using influence to make it a 3), 4, and a 5 (using influence to make it a 6), which was followed by a 4. This meant I received a Dwarf Ranger with Bow (Safur), a Dwarf Ranger with Throwing axes (Lúfur), along with a Khâzad Guard (Kúran).

Lúfur:
Image

Safur:
Image

Kúran:
Image
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Re: Silé's Hunters - Battle Company

Postby HostofMirkwood » Fri Mar 23, 2012 11:52 pm

Once again- awesome report! I especially like how you described the Nazgul:
A hissing sound alerted the Dwarves to the presence of the Rotten Shadow, as they rushed forwards, before they were swallowed up by the mist.


Keep the reports coming! :)
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Re: Silé's Hunters - Battle Company

Postby Knife in the Dark » Sat Mar 24, 2012 5:15 am

Great reading Chris you certainly do have a certain talent for narrating, keep up the good work man!
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Re: Silé's Hunters - Company Pictures

Postby Chris Guard of Mardat » Sat Mar 24, 2012 11:39 am

Thank you both :D :D :D :D :D

Well someone on One Ring requested a picture of the whole company, so here's 3:

Image
Image
Image
Back row (left to right): Lóni, Lúfur, Kúran, Khîm, Safur, Fári
Front row (left to right): Nári, Ári, Baeli, Silé, Dwóin, Fáli, Flói
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Re: Silé's Hunters - Goblin Raid

Postby Chris Guard of Mardat » Sat Mar 24, 2012 10:37 pm

Goblin Raid

The Dwarves talked quietly in the tavern, watching the other townsfolk. Dwóin sat with a bandage around his temple, one foot on another stool, his eyes shut as he slept peacefully. Fáli came rushing in through the door, breathing heavily, as though he’d been running. “Hunters! Come quick!” He called, “there’s Goblins about!”

Good:
Silé, Baeli, Fáli, Khîm, Lóni, Fári, Flói, Nári, Ári, Kúran, Safur and Lúfur
Evil:
Large Goblin (Durbûrz), 18 Goblins (6 with Shields, 6 with Spears, 6 with Orc Bows), and 6 Wild Wargs

The Good side must defend the town, and kill the Large Goblin

The Hunters could hear the howling of Wargs and beatings of crude blades on shields as they waited for the enemy. ”They have one of the larger Goblins leading them,” Fáli said. “If we kill it, we may be able to drive them off.”
Two small packs of Wargs were guarding the Goblins flanks, two arrows hitting a Warg, but getting stuck in its thick hide. The Dwarves grimaced as the horde of Goblins advanced towards them. Baeli seemed prepared to die, a grim mood filling him. “There’s so many,” he whispered to himself. Death seemed inevitable.
Two more Dwarven arrows flew through the air, further infuriating the Warg they were stuck in. Lóni and Lúfur leapt at a Warg, with Fári not far behind them. The Goblins kept marching towards the Dwarves, Wargs nearly upon them. Safur gave a yell of triumph as his arrow killed a Warg, whilst Lóni, Lúfur and Fári easily defended themselves from the Wargs.
Lúfur, eager to prove his value to the hunters, threw an axe into a Warg, killing it. Lóni joined him in his assault on the Wargs, as Nári leapt to Fári’s defence, but the Goblins kept coming. Fáli grinned as his arrow brought down a Warg, Safur doing nothing to stop the impending threat. Between them, Lóni and Lúfur killed another of the foul creatures; Fári and Nári barely letting their enemy escape with its life.
The Goblins crashed against the Dwarves, axe meeting blade in mid air. Fáli’s arrow flew into a spear armed Goblin, causing the creature to howl in agony as it fell to the floor. Despite being attacked by two of the Goblins, Lóni not only defended himself, but managed to kill one of them as well! Nári was not so lucky, getting bashed on the head by a shield, before collapsing. This caused Ári to leap into a rage, and he quickly killed a Goblin, as Baeli beheaded the penultimate Warg, his heavy axe doing little to hinder him. Lúfur’s axes claimed another archer, as he began attacking all within his reach. Silé, Flói, Baeli, Khîm and Kúran all surged forwards, before the Goblins leapt at them. The Goblins pressed forwards their numerical advantage, equally matched against the skill and burning hatred of the Dwarves.
Lúfur smiled grimly as another of the archers fell to his whirling axes, as Ári was knocked out by the Goblin who had beaten his brother. Fáli yelled out, as Safur collapsed next to him, before decapitating his enemy. Angered, Silé swept the head off of another Goblin, whilst Baeli was stabbed in the knees. Flói’s axes flew through a Goblin, as the Khâzad Guard, inspired by Silé, leapt at the Goblins, axes swinging fluidly. The Large Goblin stared at Silé, before moving deliberately towards him, challenging him. Silé responded with a roar, but Goblins are not known for their honour, and the Large Goblin was joined by another. Lúfur was slammed into the ground by a Warg, as Lóni and Fári beheaded a pair of Goblins. One of Flói’s axes embedded itself in the back of a Goblin as the green creature attempted to flee from him. Khîm smashed his axe down through a Goblin’s skull, as he tried to fight his way to his Captain. All eyes were on Silé and the Large Goblin, the large brute giving three mighty howls, but Silé was vengeful now, and his axe blades stuck in the creature. Alas, its armour was too thick and protected it from the blows of the enraged Dwarf. Silé through an axe at it, cutting of a finger but not fatally wounding it. Kúran heroically leapt at the Large Goblin, and four of the Goblins began to flee, giving the Hunters enough time to regroup. Fáli sent an arrow through one of the Goblins and it flew out of the side of its neck. The creature stumbled forwards a few steps towards Fáli, before collapsing and landing on its spear, which skewered it.
Fári’s axe slammed into the open jaw of the last Warg, and it leapt away, howling in terror. Kúran found himself beaten to the floor, his helmet rolling off of his head, where the Large Goblin kicked his head, knocking the Dwarf unconscious. The Large Goblin yelled in fear as Silé gave a mighty yell, leaping forwards with Flói and Khîm. Baeli collapsed from exhaustion as the Large Goblins blade cut across Silé’s knee, wounding him slightly, but not fatally. Goblins began to run back towards their leader, afraid of the consequences of failure.
The large creature was beaten back, but the Hunters were losing their energy quickly – only the thought of Goblins killing villagers kept them from collapsing from exhaustion. The Goblins saw their leader surrounded, and screamed in terror. Three axes smashed into the skull of the large Goblin; Silé, Lóni and Khîm each bitterly wounding it.
Fáli finally passed out from exhaustion, but Silé easily rallied his companions. Khîm bludgeoned a Goblin to death with his heavy axe, as one Goblin vanished from their view.
Silé claimed another Goblin’s head, and amongst the caves and mines, he would be known as the Head-taker by Goblins, a cruel and merciless Dwarf. Flói’s axe flew through another Goblin, and they began chasing the last of the creatures. The trapped Goblin swung its bow, knocking Flói unconscious. Khîm calmly killed it, his axe fracturing its skull.


Good Victory – 4 Influence (total 5+3 (8))
Baeli rolls an 11, gaining D6 (3) influence and making a full recovery. Kúran, Flói, Fáli and Safur all make full recoveries; Ári, Nári and Lúfur remaining injured.
Silé gains a Might point. Ári becomes a hero, gaining a Fate point.

Fáli, Fári and Safur left the rest of the hunters as they went to reclaim their arrows. They were quickly joined by Dwóin, who had been waiting inside the tavern in case the Goblins killed the rest of the Hunters. “My friends,” he spoke quietly as they walked together. “I expect we will be leaving this village soon, and head back towards the Goblins. There is a chance they may have followed us here, and if they have, we must make it as safe as we can for those that live here, by leaving. With the destruction of the Rotten Shadow, this place is no longer as dangerous as it once was. Goblins wouldn’t have attacked if they feared something, unless something worse threatened them, and I’m sure that if this is the case, then it is something worse than a Wraith.” Silence fell in the street...
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Re: Silé's Hunters - On Patrol

Postby Chris Guard of Mardat » Wed Mar 28, 2012 6:53 pm

On Patrol

A week had past since the Goblin raid, and Dwóin Fáli, Safur and Lóni were patrolling the local area. Fáli sat staring into the distance, watching for the approach of anyone; friend or foe. Safur raised his bow, and fired an arrow into a tree. It hit the carved in face, and Dwóin nodded approval. Fáli stood up, squinting into the distance, and Lóni glanced at him. “What is it? What do you see?” Lóni asked the other Dwarf. Safur and Dwóin looked over at them. “We’ve got company,” Safur replied.

Good:
Dwóin, Fáli, Safur and Lóni
Evil:
4 Orcs with Shields, 4 Orcs with Orc Bows, and 4 Orcs with Spears, and 3 Orcs with Two-handed weapons

The Good side must prevent the Orcs from reaching the village

“There’s no time to alert the others,” Dwóin told the Dwarves. “We must fight these Orcs as though this is our last fight. We may not see another Dawn.” The Orcs marched forwards, unaware of the Dwarves’ presence, until Fáli fired an arrow into the stomach of an Orc, killing it.
Fáli’s bow twanged again, killing a second Orc, and Dwóin grunted in frustration; both of his arrows had missed. “Lucky shots,” Dwóin muttered. Fáli grinned. The Orcs were too close for comfort now, but Fáli was laughing now. Another of the Orcish archers had fallen to his arrows, and Dwóin had only just managed to hit one. “I wounded him,” Dwóin growled. “Of course you did Dwóin. Keep telling yourself that,” Fáli said jokingly.
Dwóin grinned as his arrow sliced through the last Orc, with a muttered “finally.” Fáli unsuccessfully hid his laughter. Lóni evaded the crude blades of a pair of Orcs, as they lunged at him. The Orcs formed a battle line of sorts, their lack of intelligent being replaced by their instincts.
As one, the Orcs moved to surround the Dwarves; Fáli giving a bitter laugh as both he and Safur killed Orcs with carefully aimed arrows, whilst Dwóin managed to miss, despite the closeness of the Orcs. “You really need to work on your aim,” Fáli told Dwóin, before the Orcs leapt upon them.
Skilfully-crafted axe met crudely-made blade as the Dwarves fought the Orcs hand to hand. However, the Orcs clever use of their shields knocked both Fáli and Safur unconscious, even as Lóni beheaded an Orc. Surrounded, Dwóin and Lóni fought ferociously, but Lóni was pulled down by the overwhelming numbers of the Orcs. Dwóin was also wounded, but it was not fatal, and he gave silent thanks for his survival.
The eight brutal and violent creatures leapt at him, and despite his valiant efforts, Orcs beat Dwóin, and he was left for dead, as his enemies scampered away, back to where they came from.


Evil Victory – 2 Influence, +2 for the points difference, taking them up to 12.
6 points were used to purchase Throwing Axes for Nári, Baeli, and Lóni, reducing the total Influence to 6.
All four Dwarves are injured, and are unable to take part in the next battle.
On the upside, Dwóin increases his Fight Value to 6/3+.

The Dwarves slowly came to their senses. They had taken a beaten from the Orcs, and must return, slowly, to their friends to tell them of the news. After two days of tiring travelling, they arrived at the town, where their friends had made some light throwing axes from metal they’d found in one of the houses, using the run-down blacksmith.
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Re: Silé's Hunters - Silé's Tale

Postby Chris Guard of Mardat » Fri Mar 30, 2012 7:57 pm

Silé’s Tale

Silé led the injured companions to the a table in the tavern, where he sat down, inviting them to join him. They did so, and Silé began to speak. “When you were away, we scouted out the surrounding area, and we were ambushed, by Orcs.” Fury entered Silé’s voice and the people in the tavern turned to listen to his tale.

Good:
Silé, Baeli, Khîm, Fári, Flói and Kúran
Evil:
4 Orcs with Shields, 4 Orcs with Orc Bows, and 4 Orcs with Spears, and 4 Orcs with Two-handed weapons – whenever an Orc is slain they must roll a die during next turn to see if they return.

To win, the Good side must hold out for 6 turns

“We were surrounded, so we quickly formed a ring, back to back. An arrow hit Fári in the back, but he remained unshaken, and his arrow thudded into the broad shield of an Orc. I fought against an Orc and it was like a Troll fighting a child. The Orc stood no chance. Flói wasn’t so lucky, as he was hit on the head by a shield.
“Kúran and Baeli fought together, butchering an Orc before it could even raise its weapon to defend itself. We leapt upon the Orcs, fury fuelling our fight, but we could see more Orcs approaching in the distance. I fought like my life depended on it, which I suppose it, even as more Orcs fell upon me. One landed on the floor, an axe in its gut.
“Desperation took us, as we looked around at the surrounding Orcs. There was little we could do to save ourselves. Despite this, Khîm fought valiantly, and with a cry of ‘Silé!’ he beheaded an Orc. I then gave a mighty cry and we charged forwards quickly; Silé and Baeli both being surrounded by Orcs. Fear of me dying filled Khîm, and he beheaded another Orc. I used my momentum to kill another Orc, and began to sing one of our songs, and the rest of us took up the song as we fought. Fári was beaten down, but our singing grew louder.
“Before he was struck from behind, Kúran spun quickly, his axe slicing an Orc in half. Baeli’s singing became louder than the rest, and his axe spun, killing two of the five who attacked him. ‘Baruk-Khâzad’ I yelled over our singing, and his axe flew through an Orc, whilst we fought, blade to axe. For every Orc we killed, another took its place – but we fought on.
“Khîm killed another of their number, proving why he was chosen for the Khâzad Guard. The Orcs suddenly charged us with renewed anger, and Khîm, now exhausted from his defence of me, was knocked unconscious, his helmet rolling off his head. Then they began to flee – we did not know why, just that they did.”
Silé took a deep breath. “My friends, there is someone who wishes to speak with you.”


Good Victory – 4 Influence, +2 for the points difference (total 12).
Flói is dead, but the other two make full recoveries.
Both Baeli and Silé increase their attacks to 3.

The Dwarves walked slowly up the stairs, where they found a wounded Flói on a bed. “My friends,” he began weakly. “It has been an honour to fight alongside you. I wish you luck on your quest, and may your beards grow ever longer. I do not know if I have much more time with you, but may my spirit and body be forever at your service.” He went quiet, and the others left his room sadly, closing the door quietly behind them. Silé swallowed, before speaking. “We do not have the medicine or herbs to treat him. It is poison. He will be lucky to survive.”
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Re: Silé's Hunters - Battle Company

Postby HostofMirkwood » Fri Mar 30, 2012 8:33 pm

Could you post a chart of all the warriors in the BC and their acquired stats? It is hard to remember who is a captain, how many attacks each one has, and that sort of thing after this many scenarios. It would give me a better feeling for each battle knowing the odds. This would be most appreciated! :D

EDIT: Awesome report, once again :)
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Re: Silé's Hunters - Battle Company

Postby Chris Guard of Mardat » Fri Mar 30, 2012 8:51 pm

HostofMirkwood wrote:Could you post a chart of all the warriors in the BC and their acquired stats? It is hard to remember who is a captain, how many attacks each one has, and that sort of thing after this many scenarios. It would give me a better feeling for each battle knowing the odds. This would be most appreciated! :D

EDIT: Awesome report, once again :)

Thanks, I'll post the changes, and what they started at, so that the basic stats for most are their.
Silé (Dwarf Ranger) - 2 Might, 1 Fate, 1 Will, 3 Attacks, 2 Wounds, 6 Courage, and Favour of the Court
Dwóin (Dwarf Ranger) - 1 Fate, 6/3+ Fight, 2 Wounds
Baeli (Dwarf Ranger) - 1 Fare, 6 Defence, 3 Attacks, 2 Wounds
Fáli (Dwarf Ranger)
Nári (Dwarf Ranger)
Ári (Iron Guard) - 4/3+ Fight, 5 Defence, Ranger special rule
Lóni (Dwarf Ranger)
Flói (Dwarf Ranger)
Fári (Dwarf Ranger)
Khîm (Khazad Guard)
Lúfur (Dwarf Ranger)
Safur (Dwarf Ranger)
Kúran (Dwarf Ranger)

And now to recruit more Dwarves... (see next post)
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