by Chris Guard of Mardat » Sun Feb 12, 2012 10:11 pm
I would suggest taking a Farseer, at least 2 Squads of Dire Avengers, 0-1 Guardians, 1-2 Elites, 1-2 Heavy Support.
I've used something like this to good effect:
HQ:
Farseer, Guide, Doom, Runes of Warding, Spirit Stones - 130
He will join the large Dire Avenger, Guiding them and Dooming whoever the Howling Banshees are in combat with, or the Dire Avengers.
Elites:
6 Striking Scorpions, Exarch, Biting Blade, Stalker, Shadowstrike - 138
These guys will infiltrate or outflank, as you see fit - good for anti horde/weaker armoured vehicles.
6 Howling Banshees, Exarch, Executioner, War Shout, Acrobatic - 128
These are your main anti-marine unit. Doom the enemy they're fighting, as this will help rack up the kills meaning less will be killed in return.
Troops:
5 Dire Avengers - 60
This unit will sit on your home objective - could be replaced with Guardians, to provide anti-tank.
5 Dire Avengers - 60
This unit can be used to delay enemy units, pick off smaller units, or help another squad.
10 Dire Avengers, Exarch, Power Weapon, Shimmershield, Defend, Bladestorm - 177
These will be used in support of the Banshees, shooting at a different target before charging them.
Heavy Support:
1 War Walker, Eldar Missile Launcher, Bright Lance, Spirit Stones - 85
This unit will either outflank, to shoot Tank's rear armour, or move into terrain.
This puts you at 778 Points, leaving you room for a Wave Serpent or two, or some more anti-tank
Hope this helps.